Wednesday, March 12, 2008

Week 2: Planning and Developing

At the beginning of today's class, the group started to rethink the basis of our game. A debate arose about whether our final game should be made up of four or eight mini board games - one for each planet or not. We realized that in today's world, children as well as older players are attracted to "pick-up and play" games, which are usually fast-paced and can be played without much difficulty. One idea was introduced by our instructor Michael Goeller, who proposed a marketing idea of having add-on pieces that players must purchase separately in order to extend gameplay.
After making a list of possible board games, we decided to utilize Photoshop to incorporate the pictures of the planets with the mini games that will go correspond to them. Learning to use Photoshop along with many other computer and internet tools helped us realize that there are many different elements in developing a game. Furthermore, we acknowledged that after collecting the images of the planets and  designing the board, we still need to fully develop the games, gather props, add further elements of creativity and finally make the board aesthetically pleasing.  Creating these elements of our game will be the main focus for next week. 

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